
<KCAM> cam_1 |0|0|0|0|0|0|1  </KCAM> camera (x,y,z,o1,o2,o3,FOV)

<KTABLE> move1 | 0,-0.1 | 100,0 | 150,0 | 250, -0.1 </KTABLE>
<KTABLE> move2 | 0,1.1 | 100,0.91 | 150,0.91 | 250, 1 </KTABLE>
<KTABLE> move3 | 0,0.5 | 50,0.2 | 200,0.2 | 250,0.5 </KTABLE>
<KTABLE> move4 | 0,0.5 | 50,0.8 | 200,0.8 | 250,0.5 </KTABLE>

<KTABLE> paltab2 | 0,1 | 230,1 | 250,0 </KTABLE>

<KRECT> rect_2 | 0.7 | 0.645 | 0.95 | 0.805 |  | 0.7 | 0.645 | 0.95 | 0.805 | </KRECT>
<KRECT> rect_3 | 0.7 | 0.62 | 0.95 | 0.83 |  | 0.7 | 0.62 | 0.95 | 0.83 | </KRECT>
<KRECT> rect_4 | 0.695 | 0.615 | 0.953 | 0.835 |  | 0.695 | 0.615 | 0.953 | 0.835 | </KRECT>


<KPART>
  <ID> Part3 </ID>

  <Fx>
      <Pa>setpalette</Pa>
      <Pa>texture1</Pa>
  </Fx>

  <Fx>
      <Pa>BindPalette</Pa>
      <Pa> aft | paltab2 | 0 | 0 </Pa>
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture1</Pa>     palette where to fade ( "B" )
      <Pa>texture1</Pa>            optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture1</Pa>       Palette where to fade ( "B" )
      <Pa>texture1</Pa>       optional source Palette(2)
      <Pa>CTE|0</Pa>              type of fade:0,1,2,3
      <Pa>CTE|255</Pa>            optional color 0->255 (0)
      <Pa>texture1</Pa>       Palette where to fade ( "B" )
      <Pa>texture1</Pa>       optional source Palette(2)
  </Fx>


  <Fx>
      <Pa> setcamcoord  </Pa>
      <PA> cam_1 </Pa>
      <PA> 2cte|0|0</Pa>
      <PA> aff|0|4 </Pa>

      <PA> aff|0|0.001 </Pa>
      <PA> aff|0|0.003 </Pa>
      <PA> aff|0|0.002 </Pa>
      <PA> cte|0.3 </Pa>
   </Fx>

   <Fx>
      <Pa> Tunnel </Pa>
      <Pa> mainscreen </Pa>
      <Pa> texture1  </Pa>
      <Pa> cam_1</Pa>     camera

      <Pa>CTE|5</Pa>          distance to edges.
      <Pa>CTE|0.1</Pa>          zoom texture V

      <Pa>CTE|0</Pa>          -not defined yet. set 0-
      <Pa>CTE|0</Pa>          -not defined yet. set 0-
      <Pa>CTE|0</Pa>          mapping type 0=normal.
   </Fx>

   <Fx><Pa> motionblur </Pa>
         <Pa> mainscreen </Pa>
         <Pa> table2 </Pa>
   </Fx>

   <Fx><Pa> sprite </Pa>
      <Pa> mainscreen </pa>
      <Pa> logo1 </Pa>
      <Pa> rnd | 0.12 | 0.13 </Pa>
      <Pa> aft | move3 | 0 | 0 </Pa>
      <Pa> rnd | 0.92 | 0.93 </Pa>
      <Pa> aft | move4 | 0 | 0 </Pa>
   </Fx>


//screen in screen

    <Fx><Pa>fillrc</Pa>
        <Pa> rect_4</Pa>
        <Pa> cte | 150 </Pa>
    </Fx>


    <Fx><Pa>fillrc</Pa>
        <Pa> rect_3 </Pa>
        <Pa> cte | 0 </Pa>
    </Fx>

   <Fx>
      <Pa> Tunnel </Pa>
      <Pa> rect_2 </Pa>
      <Pa> texture1  </Pa>
      <Pa> cam_1</Pa>     camera

      <Pa>CTE|5</Pa>          distance to edges.
      <Pa>CTE|0.1</Pa>          zoom texture V

      <Pa>CTE|0</Pa>          -not defined yet. set 0-
      <Pa>CTE|0</Pa>          -not defined yet. set 0-
      <Pa>CTE|0</Pa>          mapping type 0=normal.
   </Fx>

   <Fx><Pa> sprite </Pa>
      <Pa> rect_2 </pa>
      <Pa> logo1 </Pa>
      <Pa> cte | 0.125 </Pa>
      <Pa> aft | move3 | 0 | 0 </Pa>
      <Pa> cte | 0.925 </Pa>
      <Pa> aft | move4 | 0 | 0 </Pa>
   </Fx>

   <Fx><Pa> sprite </Pa>
      <Pa> rect_2 </pa>
      <Pa> pic1 </Pa>
      <Pa> aft | move1 | 0 | 0 </Pa>
      <Pa> cte | 0.2</Pa>
      <Pa> aft | move1 | 0 | 0.1</Pa>
      <Pa> cte | 0.8</Pa>
   </Fx>

   <Fx><Pa> sprite </Pa>
      <Pa> rect_2 </pa>
      <Pa> pic1 </Pa>
      <Pa> aft | move2 | 0 | 0.1 </Pa>
      <Pa> cte | 0.2</Pa>
      <Pa> aft | move2 | 0 | 0</Pa>
      <Pa> cte | 0.8</Pa>
   </Fx>



// left and right sprites

   <Fx><Pa> sprite </Pa>
      <Pa> mainscreen </pa>
      <Pa> pic1 </Pa>
      <Pa> aft | move1 | 0 | 0 </Pa>
      <Pa> cte | 0.2</Pa>
      <Pa> aft | move1 | 0 | 0.1</Pa>
      <Pa> cte | 0.8</Pa>
   </Fx>

   <Fx><Pa> sprite </Pa>
      <Pa> mainscreen </pa>
      <Pa> pic1 </Pa>
      <Pa> aft | move2 | 0 | 0.1 </Pa>
      <Pa> cte | 0.2</Pa>
      <Pa> aft | move2 | 0 | 0</Pa>
      <Pa> cte | 0.8</Pa>
   </Fx>






</KPART>


